About Me
I’m a sound designer and recording engineer based in Los Angeles, CA. My primary focus is game audio, where I strive to create immersion and support gameplay with sound. From field recording and asset creation to audio implementation, I’m highly adaptable and always learning more. I find all aspects of game design intriguing, and regularly experiment with different roles. I’m currently working as a technical sound designer on the game Dispatch.
Outside of sound design I run a recording studio called Valley Crest Recording, where I record and mix artists in a variety of genres including rock and hip-hop. I play drums in a band, keys and guitar in another band, and regularly play several instruments on albums that I produce. I’m a bit of a Jack of all trades, with a major focus on building or creating things. From songwriting to photography, woodworking to DIY electronics (guitar pedals, microphones, outboard gear and even a guitar) I’m always making something.
Games I LIke
- Last of Us Part 1 and 2
- Red Dead Redemption 2
- Witcher 3
- No Man’s Sky
- Limbo
- Stardew Valley
Recently played
- Ghost Of Tsushima
- Hollow Knight
- Red Dead Redemption
- Baldur’s Gate
- Haiku The Robot
- Planet Of Lana
Portfolio
Games

Dispatch
AdHoc Studio

Mythrealm
Delta Video Games

Assault On Proxima
Delta Video Games
Sound Design
Contact
Send me an email at diegohodgeaudio@gmail.com or use the contact form below